
Overall, we want Jett to have her power moments and to be able to dash, but we also want viable counterplay and for Jett players to be more thoughtful when using their abilities.īattery energy received upon killing an enemy increased 25%>100% Even in highly coordinated play, she's proven very difficult to strategize against, and her access to an instant escape (not to mention two on demand smoke screens) marginalized most of the tools the rest of the Agents have to deal with her.We want her to retain as much aggressive power on offense as possible, but reduce her defensive Op power. Jett's strength as both a dash-in executor on attack and holding angles with an Op-with unrestricted access to escape-provided her broad power with little downside. As we talked about in the Controller Deep Dive, one of our core design philosophies is that Agents are sharp and provide both clear upsides and opportunity costs when compared to their peers.Too often, she didn’t have to leverage game sense that other Agents needed to succeed, because her reactive dash could often negate her own strategic mistakes, or the great tactical calls by her opponents. This lack of intentional decision making made it feel like she played outside of the tactical cycle all our other Agents adhere to.This play pattern is something that no other Agent could match, and allows Jett to exert an extreme amount of pressure on a match in a way that can be oppressive, especially at high MMRs or in professional play.

This freedom gave Jett the unintended capacity to continually take space or hold unusual ground without having to commit her ability.

The dash had no prerequisite, so she always had access to her escape power with no intentional decision making.Here are the key issues we found with Jett’s dash: Some of them felt better for Jett players, but didn’t give us confidence that it solved the game health issues we set out to fix.Īs players have mastered Jett, her dash has proved unhealthy to the tac cycle in a number of ways that we think are critical enough to address.

Some of them avoided having to press the dash ability button twice, but ended up being less intuitive for players despite that. We developed and tested dozens of prototypes for Jett’s dash, but they came up short. Jett’s new dash will require an adjustment for players but we feel this is the best solution to balance maintaining Jett’s identity while increasing game health. This should create clear signals for other players to consider and understand that Jett made a deliberate call. With this update, we want to bring Jett back into that core loop by asking her to call her shots and then engage with a window of dash power to make those trademark explosive plays.
